Puzzle Games

Water Sort Puzzle 3D Game Ready Made Unity Source Code

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Description

A proven puzzle mechanic. Now in 3D. Water Sort Puzzle 3D is a color-sorting puzzle game for mobile players to pour colored liquids between bottles until each bottle holds a single color. One-finger controls, hundreds of levels, runs on Android and iOS—complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.

What Is Water Sort Puzzle 3D?

The concept is simple. You have a set of bottles, each partially filled with layers of different colored liquids. You tap one bottle, then tap another, and the top liquid pours across, but only if the colors match and there's room. No match, no pour. Get it wrong, and you run out of moves.

That constraint is everything. Early levels ease you in with four bottles, three colors. By mid-game, you're working with eight bottles and six stacked colors, planning four moves before you tap anything. The 3D rendering makes the pour animations satisfying in a way that flat games can't replicate. You actually watch the liquid fill the bottle, layer by layer.

Difficulty scales cleanly. More bottles, more colors, tighter margins for error. Players who want to push through get to harder levels faster. Players who want to sit and think stay as long as they like. There's no timer. No life system punishes failure. Just the puzzle, the pour, and the next level.

Key Features

These features were verified directly from the source code and confirmed through full gameplay:

  • 3D Liquid Shader System — Liquids are rendered using real-time shaders, not flat sprites. The fill, pour, and settle animations respond dynamically to each bottle's current volume.
  • Hundreds of Pre-Built Levels — The game ships with a full level set scaling from beginner to expert, with a built-in level editor so you can add or modify levels without touching code.
  • Three Difficulty Modes — Easy, Medium, and Hard tiers are available from the start, letting players self-select their experience or giving you a clean progression gate for monetization.
  • AdMob Integration — Banner, interstitial, and rewarded video ad placements are fully configured. Rewarded ads tie directly to in-game hints and extra-bottle purchases — the monetization loop is already built.
  • Unity Ads Support — A second ad network runs alongside AdMob, giving you redundancy and fill rate coverage from day one.
  • In-App Purchases — IAP is integrated for coin packs, remove ads, and bottle unlocks. The shop system is functional and configurable without code changes.
  • Undo System — Players can undo moves, with each undo costing coins. Cost value is editable. This is a direct monetization trigger — players spend coins, watch a rewarded ad to refill, or buy more.
  • Hint System — One-tap hints are available and gated behind the coin economy. Players who get stuck have an instant path to engagement — and to spending.
  • GDPR / UMP Compliance — User Messaging Platform SDK is integrated, making the project compliant with Google's consent management requirements. Required for Play Store approval in regulated markets.
  • Firebase Analytics — Player behavior tracking is wired in. You get session data, level completion rates, and drop-off points from the first launch.
  • Single Codebase, Both Platforms — One Unity project builds for Android and iOS. No separate development required.
  • Ready to Publish — No placeholder assets, no broken builds, no missing integrations. This is a complete, functional product.

Controls

Tap a bottle to select it. Tap a second bottle to pour. If the top color matches and there's space, the liquid transfers. If not, nothing happens; the game doesn't penalize a misfire.

The undo button reverses the last pour. The add-bottle button places an empty tube into play. Both cost coins. Everything is controlled with one thumb.

Pick-up-and-play for any player. No tutorial required.

Developer Perspective

  • Full Unity Project — You get the complete project folder: scenes, scripts, prefabs, shaders, audio, UI assets, and documentation.
  • Clean, Commented Code — Scripts are organized by system. Core game logic, UI, ads, IAP, and analytics are separated. Intermediate Unity familiarity is sufficient to navigate and modify everything.
  • Liquid Shader — Built on Unity's Shader Graph. The pour and fill effects are production-quality and run efficiently on mid-range devices. You're not getting a cheap fill animation — this is the feature players notice.
  • Level Editor Included — Add new levels through the editor interface, not by hand-coding. Non-programmers can build levels.
  • AdMob + Unity Ads Wired Up — Replace the ad unit IDs, build, done. No SDK setup, no manual placement configuration.
  • IAP Pre-Configured — Coin packs, remove-ads, and item unlocks are all set up. You update product IDs in the config, not in code.
  • Reskin-Friendly Structure — Bottle models, background assets, color palettes, and UI elements are in clearly labeled folders. Reskinning doesn't require touching game logic.
  • Bug-Free Build — The project builds and runs cleanly on both platforms. No known issues at the time of listing.

Use Cases

  • Mobile Game Publishers — A complete production-ready game with ad and IAP revenue built in. Publish under your label without a development cycle.
  • Indie Developers — Skip the shader work and level design. The technical foundation is done. Spend your time on branding and ASO.
  • App Reskinners — Bottle themes, underwater worlds, chemistry labs, cocktail bars, the core mechanic reskins across dozens of visual concepts. The code doesn't change.
  • Game Studios — Use this as a fast lane to market while your original IP is in development. The genre has proven retention and easy monetization.
  • Startup Founders — No programming background required to configure and publish. Swap IDs, update assets, submit to stores.

Reskin and Rebranding Options

Bottles become test tubes, wine glasses, cocktail shakers, or chemistry flasks. The liquid becomes juice, paint, sand, or candy. Background environments are standalone assets — swap them without touching gameplay. Color palettes are fully configurable. Alternative themes this mechanic suits directly: cocktail mixing, potion crafting, chemistry lab, juice factory, and fantasy alchemy. Beginner-level reskin. Basic Unity familiarity and an asset pack are all you need.

How to Buy and Use This Game?

  1. Purchase the Water Sort Puzzle 3D source code from SourcePlunge.com.
  2. Download the project ZIP and extract it to your local development folder.
  3. Open the project in Unity 2022.3 LTS or Unity 6 — all dependencies load automatically.
  4. Replace AdMob and Unity Ads unit IDs with your own in the ads configuration file.
  5. Update IAP product IDs in the in-app purchase config to match your Play Console and App Store Connect listings.
  6. Build for Android (AAB) and iOS, then submit to Google Play and the App Store.

From purchase to published: 3 to 5 days for a direct publish with your own branding. One to two weeks if you're doing a full reskin.

Why Buy From Source Plunge?

Every source code listed on SourcePlunge is verified; we confirm the build compiles, the ad integrations are functional, and the game plays as described before a listing goes live. This is not a repository dump. If you need custom features added after purchase, our development team is available. Support is included.

FAQ's

The project is built in Unity 2022.3 LTS with Unity 6 compatibility. You receive the full Unity project folder — scenes, scripts, prefabs, shaders, audio, UI assets, and setup documentation.

The liquid rendering uses Unity Shader Graph to produce real-time fill and pour animations with volumetric depth. It's not a sprite swap — the liquid behaves and looks physically accurate. No other water sort source code currently available on the major marketplaces offers this at this price point.

One codebase builds for both platforms. Android builds as AAB for Play Store submission. iOS builds through Xcode for App Store Connect.

Full ownership. One commercial license for one published product. You keep the revenue, the store listing, and the code.

It's included and configured but can be removed if you prefer a different analytics solution. The game functions without it.

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