Hyper Casual Games

Stack Ball Relax Hyper Casual Unity Game Source Code

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Framework Unity
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Description

Stack Ball Relax is a 3D hyper-casual arcade game where a ball falls through a rotating helix tower, breaking colored platforms and dodging black obstacle sections built in Unity, fully optimized for Android, iOS, and WebGL browser play, with AdMob monetization coded in from day one. Complete Unity source code. Android, iOS, and WebGL are included. Buy it, reskin it, publish it.

What Is Stack Ball Relaxing?

.A ball sits at the top of a tall cylindrical helix tower. Hold the screen; the ball drops, smashing through colored platform segments one by one. The tower rotates as the ball falls. Hit a colored section, and it shatters. Keep going. Hit a black section, and the ball explodes. Game over. Start the level again.

That one rule, avoid black, destroy everything else, is what drives 100 million downloads across competing titles on both major stores.

The Relax angle is deliberate. Warm color palette. Satisfying destruction animations. Zero timer pressure. Players drop at their own pace, rotate the tower when needed, and pick their moment. Speed through or slow down and wait. Both strategies work. That choice speed versus patience is what keeps sessions running long on mobile and browser alike.

Levels increase in platform count and black section frequency. Early stages are forgiving. Later levels stack multiple black segments back to back, forcing real rotation timing decisions. Difficulty scales naturally without artificial friction or paywalls.

Key Features

These features were verified directly from the source code and confirmed through full gameplay:

  • 3D Helix Tower Mechanic — The entire game is built on a cylindrical rotating helix platform tower. The player controls the ball's descent by holding the screen or clicking on WebGL. Collision detection between the ball, colored platforms, and black obstacle tiles is precise and consistent across all level configurations.
  • 100+ Designed Levels — Over one hundred levels are included in the project. Each level has its own unique tower layout, black section placement, and rotation speed setting. This is a complete content library, not a procedural generator recycling the same patterns.
  • Black Tile Obstacle System — Black platform segments destroy the ball on contact under normal conditions. The system is scripted separately from standard platform collision logic, making it simple to adjust difficulty per level by modifying black tile frequency without touching core physics code.
  • Fireball Speed Mode — When the ball builds sufficient downward momentum, it enters the fireball state. In fireball mode, black tiles no longer stop the ball — it smashes through everything. The visual effect triggers automatically based on fall speed. Players can chase this state intentionally by building momentum early in a level.
  • AdMob Full Integration — Banner ads, interstitial ads between level transitions, and rewarded video ads for ball revives are all pre-coded. Connect your AdMob account credentials, and revenue starts from the first install. No additional ad setup required.
  • Cross-Platform Single Codebase — One Unity project builds for Android APK, iOS IPA, and WebGL browser export. Android App Bundle (AAB) is supported for Play Store submission. All three platforms were tested and confirmed to work from the same source.
  • Responsive UI for All Screen Sizes — UI elements scale correctly across mobile screen ratios and desktop browser windows. The level select screen, score display, and in-game HUD are all built with responsive anchoring for consistent rendering on every device.
  • Level Select Screen with Progress Tracking — All levels are visible in the selection screen. Locked and unlocked states are clearly marked. Completed levels display progress indicators so players can track how far through the campaign they have come.
  • Color Scheme System — Platform colors are controlled through a centralized color scheme system. Changing the entire visual palette of the game requires modifying one configuration, not hunting through individual level assets. Reskin time drops significantly because of this.
  • GDPR Compliant Ad Setup — The AdMob integration includes GDPR consent handling built in. No additional plugin or manual consent flow required for European store submissions.
  • Unity 2022 LTS Support — The project is built and tested on Unity 2022 LTS. Full compatibility with the current stable Unity editor. No legacy API warnings or deprecated component issues.

Controls

  • Mobile Android and iOS — hold finger on screen to drop the ball, release to pause descent, rotate view by dragging left or right.
  • WebGL Browser — hold the left mouse button to drop, release to pause, click and drag to rotate the tower.

No tutorials needed. No control explanation screens. Any player picks this up in under ten seconds on any platform. The single-input design is exactly why this mechanic works equally well across mobile and browser audiences.

Developer Perspective

This is what you actually get inside the package:

  • Full Unity Source Code in C# — Complete project files. All scripts, all level scenes, all prefabs, all character and platform assets, all audio files, and all UI components are included. Nothing compiled-only. Nothing locked.
  • Clean and Commented Code Structure — Scripts follow clear naming conventions throughout. The project is easy to navigate for any developer with basic Unity familiarity. No spaghetti logic. No undocumented systems.
  • Easy Visual Reskin — Swap ball design, replace platform color schemes, update background environments, rebrand UI elements, and fonts. The helix physics, black tile logic, fireball system, and level unlock structure require zero modification during a standard visual reskin.
  • AdMob and Unity Ads Pre-Integrated — Banner, interstitial, and rewarded video ad placements are all coded and positioned. Replace the ad unit IDs with your own. Done.
  • Android App Bundle Ready — AAB export configured for Play Store compliance. 64-bit build support included. API 34 compatible.
  • WebGL Export Configured — Browser build settings are pre-configured. The WebGL version runs cleanly in standard desktop browsers without additional optimization work from your side.
  • Publish-Ready at Current Version — All 100+ levels tested. The Fireball system is working. Level unlock logic confirmed. Ad placements verified. UI rendering checked across screen sizes. Stable build. Ready to submit on day one.
  • Beginner to Intermediate Reskin Difficulty — Visual reskin requires no advanced Unity knowledge. Basic asset replacement and color scheme editing are sufficient. Intermediate Unity familiarity is sufficient for adding new levels or modifying difficulty parameters.

Technical Specifications

  • Engine — Unity 2022 LTS or higher
  • Platforms — Android, iOS, WebGL Browser
  • Game Type — 3D Hyper-Casual Arcade
  • Ad Networks — AdMob, Unity Ads, Gley Plugin support
  • Ad Formats — Banner, Interstitial, Rewarded Video
  • Analytics — Firebase ready
  • Controls — Touch (mobile), Mouse Click and Drag (WebGL)
  • Device Support — Android API 34, iOS current, Desktop Browser
  • Build Format — APK, AAB, IPA, WebGL
  • GDPR — Compliant
  • Reskin Difficulty — Beginner to Intermediate
  • Status — Publish Ready

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Use Cases

  • Mobile Game Publishers — A complete 100+ level campaign with full ad monetization is ready to submit under your own brand with asset replacement only.
  • Indie Developers — Skip six to eight weeks of core mechanic development. The physics, level system, fireball logic, and ad integration are already built and tested.
  • App Reskinners — The color scheme system and asset slot structure make this one of the fastest reskin projects in the hyper-casual category. Visual overhaul without touching a single script.
  • HTML5 Gaming Platforms — WebGL export is pre-configured. Drop the build onto your browser gaming platform without additional optimization work.
  • Game Studio Client Projects — Deliver a branded casual game to a client in days, not months. The base is stable, tested, and publishable at version one.

Reskin and Rebranding Options

The ball model, platform color schemes, background environment, UI fonts, and icon assets are all replaceable without modifying any game logic. The centralized color scheme system means a full palette swap takes minutes, not hours.

Alternative themes this mechanic suits without any structural changes: candy crush visual style, space and galaxy theme, neon cyberpunk palette, nature and forest environment, or branded IP reskin for client projects.

Reskin difficulty is beginner to intermediate. Basic Unity asset replacement skills are sufficient for a full visual rebrand. No scripting knowledge required for standard reskin work.

How to Buy and Use This Game Source Code?

  1. Purchase the Stack Ball Relax source code package on SourcePlunge.
  2. Download the full Unity project files to your local machine.
  3. Open the project in Unity 2022 LTS or a newer LTS version.
  4. Replace ball model, platform colors, UI assets, and app icon with your branding.
  5. Enter your AdMob ad unit IDs into the pre-configured ad placement scripts.
  6. Build APK or AAB for Android, IPA for iOS, or WebGL for browser and submit to your target store.

From purchase to a published build on Google Play, a realistic timeline is three to five days for a standard visual reskin.

Why Buy From Source Plunge?

Every source code listed on SourcePlunge is verified before it goes live. Stack Ball Relax has been tested through all levels on Android, iOS, and WebGL. The ad integrations are confirmed to be working. The build pipeline for all three platforms is clean.

Support is available after purchase for setup questions. Custom development for additional features, new level packs, leaderboard integration, and additional ad networks is available on request after purchase. No payment. No account needed to browse. All listings visible before you buy.

FAQ's

The full Unity project in C# is included. All level scenes, scripts, platform assets, ball models, audio files, UI components, and ad integration code. Nothing is locked or compiled-only. You get the complete working project.

Yes. Banner ads, interstitial ads between level transitions, and rewarded video ads for ball revives are all pre-coded with placement scripts in position. Replace the ad unit IDs with your own AdMob account credentials, and the monetization is live from the first install.

Yes. A single Unity codebase builds for both Android APK and AAB and iOS IPA. WebGL browser export is also configured from the same project. Three platforms from one purchase.

Yes. The ball model, platform color scheme system, background assets, and UI elements are all in replaceable asset slots. The centralized color scheme configuration means a full palette change requires editing one file, not hunting through individual-level scenes.

Unity 2022 LTS is recommended for full compatibility. Any newer LTS release also works. Do not use non-LTS or beta Unity versions — asset compatibility is not guaranteed outside LTS releases.

After purchase, you receive a single-project commercial license. You can customize, reskin, and publish the game under your own brand on any store. Resale of the source code itself is not permitted under the standard license.

Yes. SourcePlunge offers custom development support for additional features after purchase. Leaderboard systems, additional ad networks, new level packs, or gameplay mechanic extensions are all available on request.

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