Action Games

Smash Hit Destroy Obstacles Action Game Template

530 Views 5 Sold No Reviews
Framework Unity
Dev Hours N/A

Publish & Reskin

Support

Total Price:

Description

Smash Hit Destroy Obstacles is a satisfying and visually stunning 3D ball-throwing game where you launch balls at glass and crystal obstacles as you move forward through a beautiful geometric corridor. Every shot needs to be accurate. Every obstacle in your path needs to be smashed. Miss too many times, run out of balls, and the run ends. It is precise, rewarding, and deeply addictive.

The full Unity source code for this game is available on Source Plunge for developers who want to launch a premium-feeling hypercasual shooter with a proven gameplay formula loved by millions of players worldwide.

What is Smash Hit Destroy Obstacles?

Smash Hit Destroy Obstacles is a 3D first-person style endless obstacle shooter where a large metallic red ball moves automatically through a corridor of geometric structures. You tap to fire smaller balls at the crystal and diamond-shaped obstacles ahead of you, smashing them before they hit your moving ball.

The game tracks two key numbers at all times. In the top left, a ball icon shows how many balls you have remaining, starting at 27 in the gameplay shown. In the top right, a large number shows your current distance or score, counting upward as you travel further through the corridor. A Best distance tracker at the bottom left shows your personal best run, giving you a target to beat every session.

Purple diamond-shaped crystals appear throughout the corridor as the main obstacles to destroy. If your moving ball collides with an obstacle you failed to smash in time, your ball count drops. Lose all your balls and the run ends immediately.

Key Features

  • 3D first-person corridor shooting mechanic where you tap to fire balls at crystal obstacles
  • Automatic forward movement of the main ball creating constant forward momentum
  • Ball count tracker in the top left showing remaining balls with a ball icon
  • Distance or score counter in the top right counting upward as you travel further
  • Best distance tracker displayed at the bottom left for personal record tracking
  • Purple diamond crystal obstacles at varying positions and heights throughout the corridor
  • Multi-ball companion system with smaller orbiting balls visible near the main ball
  • Geometric steel-blue tiled corridor with architectural depth, staircases, and rectangular cutouts
  • Obstacle collision system that reduces ball count when an unsmashed obstacle is hit
  • Run-ending mechanic triggered when all balls are depleted
  • Precise aiming required to hit crystals accurately before the ball reaches them
  • Minimalist HUD with only essential numbers on screen, keeping the corridor view clean
  • Atmospheric 3D environment with cool blue color palette and geometric architecture

Controls

Smash Hit Destroy Obstacles uses a simple tap-to-shoot control scheme. You tap the screen where you want to aim and a ball fires in that direction toward the crystal obstacle. The main ball moves forward automatically, so your only job is to aim and tap.

  • On mobile devices, this is a pure tap-and-aim game, with the entire screen acting as a shooting surface.
  • On PC or a web browser, mouse clicks fire the balls in the direction of the cursor. No joystick, no movement buttons, and no complex inputs are needed.

The wide landscape screen layout on desktop and the natural tap-to-fire mechanic both work well across platforms, making this a flexible game for both mobile app store publishing and browser-based gaming websites.

Developer Perspective

If you are a developer looking for a visually premium and mechanically proven hypercasual game to publish on mobile, Smash Hit Destroy Obstacles is one of the strongest projects available on Source Plunge.

Here is everything that comes with this project:

  • Full Unity 3D source code with all scripts, ball firing mechanics, obstacle placement, and corridor environments
  • Clean and well-organized code that is easy to read, modify, and expand
  • Automatic ball movement system already built and working
  • Tap-to-fire aiming mechanic with ball count deduction already coded and connected
  • Distance counter and best distance tracker already implemented and displayed in the HUD
  • Purple crystal obstacle system with collision detection already fully functional
  • Geometric 3D corridor environment already designed and ready to use or customize
  • Simple to reskin — change the corridor style, obstacle shapes, ball design, or color palette
  • Ready for publishing on Google Play Store and Apple App Store
  • Version 1.00 stable build with no bugs and smooth 3D performance
  • Optimized for mid- and low-end mobile devices for maximum audience reach
  • AdMob banner, interstitial, and rewarded video ads can be integrated quickly for monetization
  • Web export supported for embedding on gaming websites and browser platforms

Developers who buy from Source Plunge get a game that already looks and plays like a premium title. The corridor design, visual quality, and core mechanic are all done. Just customize the theme, set your difficulty curve, add your ad IDs, and publish.

Use Cases

  • Mobile game developers who want to publish a premium-quality hypercasual obstacle shooter
  • Gaming websites looking for a visually impressive and engaging browser-based ball game
  • Freelancers who want to reskin and deliver a customized smash-style game to clients
  • Entrepreneurs entering the casual mobile gaming market with a game that has strong visual and mechanical appeal
  • Game development students who want to study a Unity 3D ball physics and obstacle collision system

How to Buy and Use This Game Source Code?

Getting Smash Hit Destroy Obstacles live under your brand is fast and straightforward.

  1. Purchase the source code from this product page on Source Plunge.
  2. Download the complete Unity 3D project.
  3. Open in Unity and customize the corridor design, crystal obstacle shapes, ball appearance, color scheme, and UI branding.
  4. Add your AdMob publisher ID for monetization.
  5. Build for Android and iOS and submit to the app stores, or export as a web game.

With the firing mechanic, automatic ball movement, obstacle system, ball count, and distance tracker all already built, most developers can go from purchase to a live published app in just one to two days.

FAQ's

Yes. You receive the complete Unity 3D project with all scripts, ball mechanics, obstacle systems, corridor environments, and everything needed to build and publish.

Yes. The crystal obstacle models, corridor wall design, color palette, and visual theme can all be changed by replacing assets in Unity.

Yes. You pay once and own the full source code permanently with no subscriptions or recurring fees.

No Reviews Yet

Be the first to share your thoughts on this product.

Source

Developed By

Source Plunge
View Profile