Sandbox Path Relaxing Swipe Casual unity Game Source Code
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Description
One path. One ball. Don't fall through the gaps. Sandbox Path Relaxing Swipe is a 3D casual arcade game where a colorful pixel ball rolls through narrow corridor paths, and the player swipes to steer it past gap traps and obstacles built in Unity for Android, iOS, and WebGL. Complete Unity source code. All platforms included. Buy it, reskin it, publish it.
What Is Sandbox Path Relaxing Swipe?
The ball is already moving. Your job is to keep it on the path. Each level puts a colorful cube-cluster ball inside a narrow 3D corridor. The path has gaps in the floor where the ball drops and the level resets. Swipe left or right to shift the ball away from gaps. Stay on the pink platform surface. Reach the end.
Early levels are wide and forgiving. Later levels tighten the corridor, add more gap traps, and require sharper timing on swipes. The difficulty curve is natural. No sudden spikes. No unfair layouts.
The restart button is always visible. Players retry instantly. That one-tap retry loop is exactly what keeps casual audiences playing through all levels.
Key Features
These features were verified directly from the source code and confirmed through full gameplay:
- Swipe-Based Ball Control — Left and right swipe gestures steer the ball across the platform surface. Controls are mapped for touch on mobile and mouse drag on WebGL. One input type. Zero learning curve.
- Gap Trap Obstacle System — Dark gap sections cut through the platform floor at set intervals per level. Ball contact with a gap triggers an instant level reset. Gap placement is scripted per level, not randomized — layouts are designed, not generated.
- Level-Based Progression — Each level is a self-contained corridor with its own platform width, gap frequency, and path length. The level number displays on screen at stage start. Completing a level unlocks the next in sequence.
- Colorful Pixel Ball Character — The player ball is a multi-colored cube cluster with a distinct visual identity. The ball design is replaceable via asset swap without touching movement or physics scripts.
- Instant Restart System — A restart button is permanently visible during gameplay. One tap resets the level. No penalty screen. No animation delay. Players are back on the level immediately.
- AdMob Integration — Banner, interstitial, and rewarded video ad placements are pre-coded. Interstitials trigger between level transitions. Rewarded video supports continue or retry options. Replace ad unit IDs, and monetization is live.
- Cross-Platform Single Codebase — One Unity project exports to Android APK and AAB, iOS IPA, and WebGL browser. All three platforms were tested from the same source files.
- Clean Level Design Architecture — New levels are added by duplicating existing level scenes and adjusting gap positions and corridor width. No custom tooling required. Basic Unity scene editing is sufficient.
Controls
- Mobile Android and iOS users swipe left or right to steer the ball across the platform.
- WebGL Browser: Click and drag left or right to control ball direction.
- Tap the restart button at any point to reset the current level instantly.
- Any player picks this up in five seconds. No tutorial screen needed.
Developer Perspective
- Full Unity Source Code in C# — All scripts, level scenes, ball prefab, platform assets, gap trigger logic, UI components, and audio files included. Nothing locked.
- Clean Code Structure — Clearly named scripts. Easy to navigate for any developer with basic Unity knowledge. Swipe input, gap detection, and level management are in separate, readable files.
- Easy Visual Reskin — Replace ball model, platform colors, background, and UI without touching any game logic. The gap trap system and swipe controls need zero modification for a full visual rebrand.
- AdMob Pre-Integrated — All ad placements coded and positioned. Enter your ad unit IDs. Done.
- Android App Bundle Ready — AAB export configured. 64-bit build support included. API 34 compatible.
- WebGL Export Configured — Browser build pre-configured and tested. Runs in standard desktop browsers without extra optimization.
- Publish-Ready — All levels tested. Gap detection confirmed. Restart logic is working. Ad placements verified. Stable build. Submit on day one.
Technical Specifications
- Engine — Unity 2022 LTS or higher
- Platforms — Android, iOS, WebGL Browser
- Game Type — 3D Casual Arcade / Path Runner
- Ad Networks — AdMob, Unity Ads
- Ad Formats — Banner, Interstitial, Rewarded Video
- Controls — Swipe Touch (mobile), Mouse Drag (WebGL)
- Build Format — APK, AAB, IPA, WebGL
- Reskin Difficulty — Beginner
- Status — Publish Ready
Use Cases
- Mobile Game Publishers — Level-based structure with full ad monetization. Ready to submit under your brand after the asset swap.
- Indie Developers — Skip swipe physics and gap detection development. Both systems are built, tested, and stable.
- App Reskinners — Ball model, platform palette, and UI are all in replaceable asset slots. Fastest reskin category on the platform.
- HTML5 Gaming Platforms — WebGL export pre-configured. Drop the build directly onto your browser gaming site.
- Game Studio Client Projects — Deliver a branded casual corridor game in days. Base is stable and publishable at version one.
Reskin and Rebranding Options
Ball model, platform color, corridor wall texture, background, UI fonts, and app icon are all replaceable without script changes. Alternative themes this mechanic suits candy world, space tunnel, underwater pipe, jungle path, or neon city corridor. Reskin difficulty is beginner level. No scripting knowledge required.
How to Buy and Use This Game Source Code?
- Purchase the Sandbox Path Relaxing Swipe source code on SourcePlunge.
- Download the full Unity project to your local machine.
- Open in Unity 2022 LTS or newer.
- Replace ball model, platform assets, UI, and app icon with your branding.
- Enter your AdMob ad unit IDs into the pre-coded ad placement scripts.
- Build APK or AAB for Android, IPA for iOS, or WebGL for browser and submit.
From purchase to published, three to four days for a standard visual reskin.
Why Buy From Source Plunge?
Every listing on SourcePlunge is verified before it goes live. Sandbox Path Relaxing Swipe is tested across all levels on Android, iOS, and WebGL. Ad placements confirmed working. All three platform builds are clean.
Post-purchase support available for setup questions. Custom development for additional levels, new themes, or extra ad networks available on request. No download. Nothing to install. Browse all listings before you buy.
FAQ's
Full Unity project in C#. All level scenes, swipe input scripts, gap detection logic, ball prefab, platform assets, UI components, AdMob integration, and audio files. Nothing compiled-only or locked.
Banner ads, interstitial ads between levels, and rewarded video for retries are all pre-coded with placement scripts in position. Enter your AdMob account ad unit IDs, and revenue starts from the first install.
One Unity codebase builds Android APK and AAB and iOS IPA. WebGL browser export is also configured from the same project. Three platforms from one purchase.
Ball model, platform color, corridor textures, and UI are all in replaceable asset slots. No script changes needed for a complete visual overhaul.
Unity 2022 LTS. Any newer LTS release also works. Avoid non-LTS or beta versions.
Single-project commercial license after purchase. Customize, rebrand, and publish under your own name. Resale of the source code itself is not permitted under standard license terms.
Duplicate an existing level scene, reposition gap triggers, and adjust corridor width. The level unlock sequence handles new additions automatically.
Available on request through SourcePlunge. Additional level packs, leaderboard systems, new themes, or extra ad network integrations are all possible post-purchase.
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