Arcade Games

Ryan Space Run Arcade Game Full Unity Code

556 Views 5 Sold No Reviews
Framework Unity
Dev Hours N/A

Publish & Reskin

Support

Total Price:

Description

One kid. One track. Stars to grab and obstacles to dodge. Ryan Space Run is a 3D endless runner where a small character sprints through a sci-fi city corridor, collecting gold stars and dodging black obstacle balls built in Unity for Android, iOS, and WebGL with a full live system and AdMob monetization ready to go. Complete Unity source code. All platforms included. Buy it, reskin it, publish it.

What Is Ryan Space Run?

The track never stops. Ryan keeps running. You just keep him alive. The player controls Ryan, a small character in a red outfit, sprinting down a futuristic city corridor at night. Gold stars line the path. Collect them. Black obstacle balls roll toward you. Dodge them. Miss a dodge and lose a heart. Three hearts total. Lose all three, and the run ends.

Distance tracked in meters from the start. Stars tracked in real time, top right. The further you run, the faster it gets. Speed increases gradually, early stretches are manageable, and later distances push reaction time hard.

The sci-fi arch gates mark visual checkpoints along the corridor. City skyline at night. Moonlit background. The environment gives the game a distinct look that stands apart from generic jungle or subway runner templates flooding both stores.

Key Features

These features were verified directly from the source code and confirmed through full gameplay:

  • 3D Endless Runner Mechanic — Ryan runs forward automatically. The player swipes left or right to switch lanes, swipes up to jump, and swipes down to slide. Standard endless runner input mapped cleanly for touch and mouse drag on WebGL.
  • Gold Star Collection System — Stars are placed in patterns along the corridor lanes. Collecting stars increments the counter displayed top right. Star totals carry over as in-game currency for unlocks or continue mechanics.
  • Black Obstacle Ball System — Obstacle balls appear on lanes at set intervals with increasing frequency as the distance grows. Contact with an obstacle removes one heart. The ball spawner script controls frequency and speed scaling independently from character speed.
  • Three-Heart Lives System — Three hearts displayed top center. Each obstacle hit removes one heart. The third hit ends the run. Hearts are displayed as UI icons that visually deplete on damage — no animation delay on hit detection.
  • Distance Tracking — Run distance displayed in meters from start, top left of screen. Distance is the primary score metric. Personal best tracking is built into the scoring system.
  • Speed Scaling System — Runner speed increases progressively as distance grows. Speed scaling parameters are adjustable per difficulty setting without touching core movement code.
  • Sci-Fi City Environment — Night city skyline, futuristic arch gates, glowing corridor floor — the visual theme is complete and distinct. All environment assets are replaceable for reskin without modifying runner or obstacle scripts.
  • AdMob Full Integration — Banner ads, interstitials between run sessions, and rewarded video for heart refills or run continues are all pre-coded. Connect AdMob credentials, and revenue starts from install.
  • Cross-Platform Single Codebase — One Unity project builds Android APK and AAB, iOS IPA, and WebGL browser export. All three platforms were tested from the same source.

Controls

  • Mobile Android and iOS — swipe left or right to change lanes, swipe up to jump, swipe down to slide under obstacles.
  • WebGL Browser — arrow keys or mouse drag for lane switching, jump, and slide.

No tutorial needed. Any player who has touched an endless runner before is running at full speed in thirty seconds.

Developer Perspective

  • Full Unity Source Code in C# — All scripts, environment scenes, character prefab, obstacle spawner, star placement logic, UI components, live system, and audio files included. Nothing locked.
  • Clean Separated Scripts — Runner movement, obstacle spawning, star collection, speed scaling, and UI are in separate, clearly named files. Easy to modify any single system without breaking others.
  • Easy Visual Reskin — Swap character model, environment assets, obstacle design, star style, and UI. Runner physics, obstacle spawner, and life system need zero changes during visual rebrand.
  • AdMob Pre-Integrated — All placements coded. Enter ad unit IDs. Done.
  • Android App Bundle Ready — AAB export configured. API 34 compatible. 64-bit build supported.
  • WebGL Pre-Configured — Browser build settings ready. Runs clean in desktop browsers without additional work.
  • Publish-Ready — Runner tested. Obstacle detection confirmed. The life system is working. Star counter accurate. All ad placements verified. Stable.

Technical Specifications

  • Engine — Unity 2022 LTS or higher
  • Platforms — Android, iOS, WebGL Browser
  • Game Type — 3D Endless Runner
  • Ad Networks — AdMob, Unity Ads
  • Ad Formats — Banner, Interstitial, Rewarded Video
  • Controls — Swipe Touch (mobile), Keyboard or Mouse Drag (WebGL)
  • Build Format — APK, AAB, IPA, WebGL
  • Reskin Difficulty — Beginner to Intermediate
  • Status — Publish Ready

Use Cases

  • Mobile Game Publishers — Fully built endless runner with live system and ad monetization. Reskin and submit under your brand.
  • Indie Developers — Lane switching, obstacle spawning, speed scaling, and rewarded continues are all built and tested. Skip months of core development.
  • App Reskinners — Character model, environment, and obstacle assets are in clean replaceable slots. Fastest path to a published runner on the market.
  • HTML5 Gaming Platforms — WebGL export pre-configured. Add to your browser gaming catalogue without extra build work.
  • Game Studio Client Projects — Deliver a branded sci-fi runner to a client in days. Base is stable and publish-ready at version one.

Reskin and Rebranding Options

Character model, corridor environment, obstacle design, star style, background skyline, and UI are all replaceable without script changes. Alternative themes: fantasy forest run, underwater tunnel, candy world corridor, zombie city escape, or space station sprint. Beginner to intermediate reskin difficulty. No scripting knowledge needed for full visual rebrand.

How to Buy and Use This Game Source Code?

  1. Purchase the Ryan Space Run source code on SourcePlunge.
  2. Download the full Unity project to your machine.
  3. Open in Unity 2022 LTS or newer.
  4. Replace character, environment assets, UI, and app icon with your branding.
  5. Enter your AdMob ad unit IDs into the pre-coded placement scripts.
  6. Build and submit to Google Play, App Store, or deploy WebGL to your browser platform.

From purchase to publication, four to five days for a standard visual reskin.

Why Buy From Source Plunge?

Every listing on SourcePlunge is tested before going live. Ryan Space Run is confirmed to work across Android, iOS, and WebGL. Live system, obstacle detection, star collection, and all ad placements verified.

Post-purchase support available. Custom development for new environments, character packs, leaderboards, or additional ad networks available on request. No download. Nothing to install to browse. All listings visible before purchase.

FAQ's

Full Unity C# project. All scripts, character prefab, environment scenes, obstacle spawner, star placement, lives system, UI, AdMob integration, and audio. Nothing locked or compiled-only.

Banner, interstitial between run sessions, and rewarded video for run continues are all pre-coded. Enter your ad unit IDs, and monetization is live from install one.

One codebase builds Android APK, AAB, and iOS IPA. WebGL browser export is also configured. Three platforms from one purchase.

Character model, corridor assets, obstacle design, skyline background, and UI are all in replaceable slots. No script changes needed for complete visual reskin.

Unity 2022 LTS. Newer LTS versions also compatible. Avoid beta or non-LTS releases.

Single-project commercial license. Customize, rebrand, and publish under your own brand. Resale of the source code is not permitted.

Available on request. New environments, character packs, leaderboard systems, or extra ad networks all possible post-purchase through SourcePlunge.

No Reviews Yet

Be the first to share your thoughts on this product.

Source

Developed By

Source Plunge
View Profile