Simulation Games

Real Gangster Vegas Crime Simulator Game Full Unity Template

705 Views 1 Sold No Reviews
Framework Unity
Dev Hours N/A

Publish & Reskin

Support

Total Price:

Description

Real Gangster Vegas Crime Simulator is a GTA-style 3D open-world crime game built for mobile. The player controls a gangster through a detailed city environment, driving vehicles, completing missions, engaging enemies with a multi-weapon system, and surviving police encounters. A countdown timer, health system, minimap, and four action buttons give the game a complete console-style feel in a mobile package.

Complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.

What Is a Real Gangster Vegas Crime Simulator?

A city full of missions. A gangster ready for all of them.

The player navigates a 3D Vegas city from a third-person perspective. The analog joystick handles movement. Four action buttons on the right handle combat crouch, melee kick, shoot, and knife attack. A minimap tracks position and objective location. A countdown timer adds urgency to active missions. The health bar of mission targets and NPCs is displayed during encounters.

Missions unfold across the open city reach locations, eliminate targets, steal vehicles, evade pursuit. Each mission completed unlocks the next. The city stays open between missions, vehicles can be driven freely, NPCs roam the streets, and the player can explore before committing to the next objective.

Key Features

These features were verified directly from the source code and confirmed through full gameplay:

  • GTA-Style Open World City — fully built 3D Vegas city environment with roads, buildings, open spaces, and traffic, free roam available at all times
  • Multi-Weapon Combat System — four dedicated action buttons for crouch, melee kick, firearm shoot, and knife attack, each weapon with distinct combat behavior
  • Analog Joystick Controls — smooth circle analog joystick bottom left, full 360-degree directional movement across the open city
  • Minimap Navigation — real-time minimap top left with yellow player position dot, objective and NPC locations trackable during active missions
  • Countdown Mission Timer — mission timer displayed top center, time pressure adds urgency to objective completion across all mission types
  • NPC Health System — mission target health bar visible during combat encounters, green bar tracks target status in real time
  • Vehicle Driving System — driveable vehicles across the open city, drive to mission locations, escape pursuit using available cars
  • Mission Based Progression — sequential mission system, each completed mission unlocks the next, difficulty scales through objective complexity and enemy count
  • Enemy AI System — enemy NPCs respond to player actions, engage in combat, and coordinate during mission encounters
  • Police Chase System — law enforcement responds to criminal activity, chase sequences add pressure to mission completion and free roam exploration
  • Inventory and Shop System — top right inventory button accesses weapon and item management, shop system for upgrading loadout between missions
  • AdMob Integrated — banner ads, interstitial ads, and rewarded video ads pre-configured, update publisher ID and revenue starts from day one
  • Android and iOS Support — single Unity codebase, build for both platforms independently
  • Ready to Publish — stable, tested, production-ready for immediate store submission

Controls

  • Analog joystick — bottom left, smooth 360-degree movement through the city
  • Crouch button — bottom right, tactical crouch for cover during gunfights
  • Melee button — bottom right, close-range kick and punch combat
  • Shoot button — bottom right, firearm attack, targets mission enemies and police
  • Knife button — bottom right, silent close-range weapon attack
  • Minimap — top left, real-time position and objective tracking
  • Inventory — top right, weapon and item management between missions

Four combat inputs on the right thumb. Movement on the left. Standard mobile action game layout any player picks up immediately.

Developer Perspective

  • Full Unity Source Code — all scenes, C# scripts, open world city, character controller, combat system, vehicle physics, mission logic, enemy AI, police chase, minimap, and build configurations included
  • Combat System Built — all four weapon types with distinct mechanics fully implemented, no additional combat development required
  • Enemy AI Built — enemy NPC combat behavior, patrol, and mission engagement logic fully implemented
  • Police Chase System Built — law enforcement response to criminal activity and chase sequence logic fully implemented
  • Mission Architecture — sequential mission unlock system with timer, objective tracking, and NPC health monitoring fully built
  • Vehicle System — driveable city vehicles with physics fully implemented, new vehicle types add through prefab swap
  • Minimap System — real-time position tracking minimap fully built, no third-party navigation plugin required
  • Shop and Inventory — weapon management and shop system fully implemented
  • AdMob Ready — connect account, update publisher ID, revenue from first install
  • Easy to Reskin — swap character model, update city environment textures, change weapon designs, rename game — intermediate Unity familiarity sufficient
  • Stable and Bug-Free — tested, production-ready, minimal QA needed

Technical Specifications

  • Engine — Unity, current stable versions
  • Platforms — Android and iOS, single codebase
  • Game Type — 3D GTA-style open world crime simulator
  • Camera — third person follow
  • Controls — analog joystick, four combat buttons
  • Combat — crouch, melee, shoot, knife system
  • Navigation — real-time minimap with position tracking
  • Missions — countdown timer, sequential level system
  • AI — enemy combat AI, police chase system
  • Vehicles — driveable open world vehicles
  • Shop — inventory and weapon management system
  • Ad Networks — AdMob banner, interstitial, rewarded video
  • Reskin Difficulty — intermediate
  • Status — stable, tested, store ready

Use Cases

  • Mobile game publishers adding a GTA-style open world crime title to their action catalogue
  • Indie developers wanting a complete crime simulator with combat, driving, missions, and police AI ready to publish
  • App reskinners replacing the Vegas gangster theme with any open world action concept — military, spy, superhero, sci-fi
  • Game studios expanding their action portfolio with a format that consistently produces strong regional download numbers
  • Startup founders testing mobile action game monetization with a genre that has proven mass market demand

Reskin Options

Character models, city environment textures, weapon designs, vehicle models, and UI are all replaceable. The combat system, enemy AI, police chase logic, mission architecture, and minimap work identically across any open world action reskin.

Change the Vegas gangster theme to a military commando game, a spy thriller, a superhero city game, or any open world action concept. The four-weapon combat system adapts to any weapon set. The mission architecture works with any objective type.

How to Buy?

Step 1 — Purchase on SourcePlunge, receive download link immediately

Step 2 — Open Unity, load the project, review open world city, combat system, and mission setup

Step 3 — Swap character model, update city textures and weapon designs

Step 4 — Connect AdMob, update publisher ID for immediate revenue

Step 5 — Build APK for Android or IPA for iOS, submit to stores

Intermediate Unity experience. One to two weeks from purchase to publication.

Why Buy From SourcePlunge

Source code verified. Game tested. Support available for setup, customization, and publishing. Custom development available for additional missions, new weapons, expanded city areas, or advanced monetization after purchase.

FAQ's

Unity. All scenes, C# scripts, open world city, combat system, enemy AI, vehicle physics, police chase, mission logic, minimap, shop system, and build settings for Android and iOS are included

A countdown timer displays at the top center during active missions. Each mission has a time limit to complete objectives. Running out of time fails the current mission. Timer values are configurable in project settings.

Banner, interstitial, and rewarded video ads all pre-integrated. Update publisher ID and monetization is active from the first install.

Yes. Character model, city textures, weapon designs, and vehicle models are all replaceable. Combat system, enemy AI, police chase, and mission architecture adapt to any open world action theme without code changes.

Yes. Single Unity codebase. Build APK for Android, IPA for iOS, submit independently.

Yes. Yours to customize, reskin, and publish within the license terms included with the purchase.

No Reviews Yet

Be the first to share your thoughts on this product.

Source

Developed By

Source Plunge
View Profile