Racing Games

London City Epic Car Stunt Roof Jump Game Source Code

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Framework Unity
Dev Hours N/A

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Description

Rooftop. Ramp. One wrong turn and the car is gone. London City Epic Car Stunt Roof Jump is a 3D car stunt game where the player drives a sports car across steep rooftop ramps between city buildings, with a countdown timer running, nitro available, barriers on every edge built in Unity for Android, iOS, and WebGL with full AdMob monetization integrated from day one. Buy it. Reskin it. Submit it.

What is the London City Epic Car Stunt Roof Jump?

The car is already on the ramp. The timer is already counting down. The player steers a blue sports car through a series of steeply angled ramps built between London-style city buildings. The ramps connect rooftops, narrow, sharply angled, bordered by yellow and black hazard barriers. Go too fast, and the car slides off the edge. Go too slow, and the timer runs out.

TIME: 157 displays top right from the moment the level loads. That number is the only pressure the player needs. No tutorial. No warmup. The ramp is there, and the clock is moving.

The nitro button on the right side gives a speed burst for clearing longer ramp gaps. Use it wrong, and the car overshoots the landing. Use it right, and the level opens up. That risk-reward decision on the nitro is what separates casual players from skilled ones and what keeps both groups playing.

Each level is a designed rooftop course. Different ramp angles, different building heights, different barrier configurations. The city environment stays consistent, with grey London-style buildings, open sky, and street level far below. The drop is always visible. That visual height creates pressure without a single line of extra code.

Key Features

These features were verified directly from the source code and confirmed through full gameplay:

  • Rooftop Ramp Stunt Physics — Car uses Unity's wheel collider system tuned for sports car handling on steep inclined surfaces. Weight transfer on ramp angles, traction loss on sharp turns, and landing impact are all physics-driven — not scripted animations.
  • Countdown Timer System — TIME display top right counts down from level start. Reaching zero triggers the level fail. Timer duration is set per level in the Inspector, adjustable without script changes. This is the primary difficulty lever across levels.
  • Nitro Boost System — N button right side triggers a speed burst with a defined duration and cooldown. Nitro force and cooldown period are Inspector-adjustable parameters. The boost is the risk mechanic — players decide when to use it on every ramp approach.
  • Steering Wheel UI with Brake — On-screen steering wheel, bottom left, handles directional control. The S button at the center of the wheel is the brake. Responsive and proportional — not binary left/right. Steering sensitivity is adjustable without touching the vehicle physics script.
  • Skip Level System — Forward skip button, top right, advances to the next level. Tied to a rewarded video ad — player watches a short ad and bypasses the current course. Highest-converting ad placement in stunt car games — triggers when frustration is at its peak.
  • Camera Switch — Camera button on the right side cycles through available angles instantly. Third-person rear, top-down, and side view all available. No transition animation. Instant switch.
  • Level-Based Progression — Levels unlock in sequence. Each is a unique rooftop ramp course with its own layout, ramp angles, and timer value. Progress is saved between sessions.
  • AdMob Full Integration — Banner persistent during gameplay. Interstitial between level completions. Rewarded video on level skip and car reset. All three placements pre-coded and positioned. Enter ad unit IDs — done.
  • Cross-Platform Single Codebase — Android APK, AAB, iOS IPA, and WebGL browser export all from one Unity project. Three platforms. One purchase.

Controls

  • Mobile Android and iOS — on-screen steering wheel, bottom left for direction. The S button for the brake. N button for nitro burst. Skip and camera buttons on the top and right side.
  • WebGL Browser — arrow keys or WASD for steering and acceleration. Keyboard shortcut for Nitro. Pause and skip are mapped to the keyboard.

No tutorial screen needed. The ramp is visible. The timer is running. Players figure it out in the first thirty seconds.

Developer Perspective

Complete stunt car project. Every system is built and tested. Nothing placeholder.

  • Full Unity Source Code in C# — All scripts, city rooftop course scenes, car prefab with wheel colliders, ramp and barrier prefabs, timer system, nitro script, skip system, steering wheel UI, camera controller, and AdMob integration. Nothing locked or compiled-only.
  • Separated Readable Scripts — Vehicle physics, timer countdown, nitro boost, level progression, skip ad trigger, steering UI, and camera controller, each in their own named file. Modify nitro parameters without touching the timer script. Adjust camera angles without opening the physics file.
  • Visual Reskin Without Script Changes — Car model, building environment, ramp textures, barrier designs, UI — all swappable. Wheel collider setup, timer logic, nitro system, and ad placements stay intact through a full visual rebrand.
  • Inspector-Exposed Parameters — Timer duration, nitro force, nitro cooldown, steering sensitivity, and brake force are all set in the Inspector. Tune the entire game feel without writing a line of code.
  • AAB Export Configured — Android App Bundle ready. 64-bit. API 34 compatible. No Play Store blockers.
  • WebGL Pre-Configured — Browser build dialed in. Runs clean across major desktop browsers without extra optimization work.

Technical Specifications

  • Engine — Unity 2022 LTS or higher
  • Platforms — Android, iOS, WebGL Browser
  • Game Type — 3D Car Stunt / Rooftop Ramp Racing
  • Ad Networks — AdMob, Unity Ads
  • Ad Formats — Banner, Interstitial, Rewarded Video
  • Controls — Steering Wheel UI (mobile), WASD/Arrow Keys (WebGL)
  • Build Format — APK, AAB, IPA, WebGL
  • Reskin Difficulty — Intermediate
  • Status — Publish Ready

Who Should Buy This?

  • Ad-monetized mobile publishers — The skip system, timer-expiry interstitial, and rewarded recovery placements are production-grade. This is not a template with placeholder ad slots. The monetization logic is designed to convert at the moments players are most likely to watch.
  • Developers who need stunt car physics without building them — Wheel collider tuning for steep ramp surfaces and landing impact takes significant iteration time. This project ships with parameters already set for rooftop stunt behavior. Start from a working baseline.
  • Reskinners targeting the car stunt category — Car model, city environment, and ramp textures are clean asset swap slots. The London theme is a visual differentiator that most stunt car reskins do not have.
  • Studios delivering client projects — A branded rooftop stunt car game with nitro, timer, level progression, and three-platform export is a strong client deliverable. Stable base. Days from purchase to delivery.

Reskin and Rebranding Options

Car model, building environment, ramp surface textures, barrier designs, UI elements, and app icon are all replaceable without script changes. If the replacement car model has different wheel proportions, wheel collider positions need minor Inspector adjustment, no code editing.

Alternative themes: Dubai skyscraper stunts, New York rooftop racing, futuristic city ramps, industrial warehouse jumps, or branded stunt championship for client projects.

Intermediate reskin difficulty. Basic Unity scene editing sufficient. No scripting knowledge needed for full visual rebrand.

How to Buy and Use This Game Source Code?

  1. Purchase the London City Epic Car Stunt source code on SourcePlunge.
  2. Download the complete Unity project package.
  3. Open in Unity 2022 LTS or any newer LTS version.
  4. Replace car model, building assets, ramp textures, UI, and app icon.
  5. Adjust wheel collider positions in the Inspector if car model proportions differ.
  6. Enter AdMob ad unit IDs into the pre-coded placement scripts.
  7. Build APK or AAB for Android, IPA for iOS, or WebGL for browser and submit.

Standard visual reskin to published build in five to six days.

Why Buy From Source Plunge?

Source code tested through multiple-level completions before this listing went live. Wheel collider physics confirmed on steep ramp angles. Nitro boost and cooldown verified. Timer countdown and fail state confirmed. Skip rewarded ad conversion tested. All three platform builds are clean.

Support is available after purchase for setup and integration questions. Custom development of new city environments, car upgrade systems, online leaderboards, and multiplayer stunt modes available on request through SourcePlunge.

FAQ's

Complete Unity C# project. All scripts, city rooftop course scenes, car prefab with configured wheel colliders, ramp and barrier prefabs, countdown timer, nitro boost system, level skip, steering wheel UI, camera controller, and AdMob integration. Nothing locked or compiled-only.

Banner during gameplay, interstitial between level completions, and rewarded video on level skip and car reset are all pre-coded. Replace ad unit ID strings with your AdMob account values. Revenue live from install one.

One Unity codebase builds Android APK and AAB and iOS IPA. WebGL browser export configured from the same project. Three distribution channels from one purchase.

Car prefab, building assets, ramp surface textures, and barrier prefabs are all in replaceable slots. If the replacement car model has different wheel spacing, wheel collider positions need minor Inspector adjustment; no C# editing required.

Unity 2020 LTS for full asset compatibility. Any newer LTS version also works. Non-LTS and beta builds are not recommended.

Duplicate an existing level scene, redesign the ramp layout and building configuration, and add to the build index. Level progression and skip system handle new additions automatically; no script changes needed.

Single-project commercial license. Customize, rebrand, and publish under your own brand. Resale of the source code itself is not permitted under standard license terms.

Available on request through SourcePlunge after purchase. New city environments, car upgrades and garage systems, online leaderboards, multiplayer stunt modes, and championship season formats all available as custom development.

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