Impostor Color Sort Puzzle Game Unity Source Code
Publish & Reskin
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Description
Impostor Color Sort Puzzle takes the most recognizable character design in mobile gaming history and wraps it around one of the most downloaded casual puzzle mechanics of the last five years. Sort the colored impostors into matching columns. Tap to select a stack. Tap a destination column to move. Clear the board to complete the level. Simple enough for a child. Genuinely challenging by level fifty.
Complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.
What Is an Impostor Color Sort Puzzle?
Colored impostors. Mixed columns. Sort them out.
The player sees a grid of columns — the top section holds stacks of mixed-color impostor characters, the bottom section holds destination columns where sorted stacks must go. Tap a column to select it — it highlights green. Tap a destination column to move the top impostor there. Matching colors must stack together. A column with mixed colors cannot be completed until all wrong-color impostors are moved out.
Each level starts with a new arrangement. Early levels have four colors across a manageable column count — the correct sequence of moves is visible within seconds of looking at the board. Later levels introduce more colors, more columns, and starting arrangements that require planning eight or ten moves ahead before touching a single impostor. The undo button shows how many reversal moves remain — using them strategically is the difference between solving a hard level and restarting it.
The Among Us impostor visual design is the reason players download this over a generic color sort game. The characters are immediately recognizable. The sort mechanic is immediately understandable. Both together produce install rates that abstract color sort games cannot match.
Key Features
These features were verified directly from the source code and confirmed through full gameplay:
- Among Us Style Impostor Characters — colorful crewmate-style impostor characters in multiple color variants, immediately recognizable visual design that drives organic installs through character familiarity
- Color Sort Column Mechanic — tap to select a column, tap destination to move top impostor, match colors into sorted columns to clear the level, same core mechanic as ball sort but with character-based visual theme
- 1000+ Levels — over one thousand levels included, difficulty scales progressively from beginner arrangements to advanced multi-step sequences requiring forward planning
- Level Based Progression — sequential level unlock system, each level displays its number prominently at the top of the screen, players track progress visually across the level map
- Undo System — undo button with remaining move counter visible in top right UI, limited undos per level add strategic depth to the sort mechanic without removing the casual appeal
- Green Selection Highlight — selected column highlighted with green border, clear visual feedback on active selection prevents misclick frustration on small screens
- Space Theme Environment — blue and white space-themed background matches the Among Us visual identity, clean minimal UI keeps focus on the puzzle grid
- Restart Button — one-tap level restart available at any point, reduces frustration and keeps the retry loop fast
- Reward Ad Button — dedicated reward ad button in top right UI, players opt into rewarded video ads for extra undos or hints, monetization built into the gameplay loop
- AdMob Integrated — banner ads, interstitial ads, and rewarded video ads pre-configured, update publisher ID and monetization is live from day one
- Android and iOS Support — single Unity codebase, build for both platforms independently
- Ready to Publish — stable, tested, production-ready for immediate store submission
Controls
One tap. That is everything.
- Tap to select — tap any column to highlight it with the green selection indicator
- Tap to move — tap any valid destination column to move the top impostor from the selected column
- Undo button — top right, reverses the last move, counter shows remaining undos for the current level
- Restart button — top left area, resets the current level to starting arrangement instantly
No drag, no swipe, no multi-touch. One finger controls the entire puzzle. Any player who can tap a screen completes level one within thirty seconds.
Developer Perspective
Here is exactly what is included:
- Full Unity Source Code — all scenes, C# scripts, level data, character assets, UI systems, and build configurations ready to open immediately after download
- 1000+ Level Data — all level arrangements pre-built and included, no level design work required after purchase
- Color Sort Logic — column selection, impostor movement validation, color match checking, and level completion detection all fully implemented
- Undo System — limited undo move counter and reversal logic fully built, undo count per level configurable in project settings
- Reward Ad Integration — rewarded video ad trigger from in-game button fully implemented alongside standard AdMob banner and interstitial setup
- Level Progression System — sequential unlock architecture built, level number display and progress tracking fully implemented
- Character Asset System — all impostor color variants included as separate assets, adding new color variants requires only adding new character sprites
- AdMob Ready — connect account, update publisher ID, revenue active from first install
- Easy to Reskin — swap impostor character sprites for any character set, update color schemes, change game name and UI theme — basic Unity familiarity sufficient
- Stable and Bug-Free — tested, production-ready, minimal QA needed
Technical Specifications
- Engine — Unity, current stable versions
- Platforms — Android and iOS, single codebase
- Game Type — 2D color sort puzzle
- Visual Theme — Among Us impostor characters, space background
- Levels — 1000+ pre-built levels included
- Core Mechanic — tap-to-sort impostor column puzzle
- Undo System — limited undos per level, counter visible in UI
- Ad Networks — AdMob banner, interstitial, rewarded video
- Monetization — AdMob ads plus an in-game reward ad button
- Controls — single tap, fully mobile optimized
- Device Support — all major Android and iOS phones and tablets
- Reskin Difficulty — beginner-friendly, sprite swap sufficient
- Status — stable, tested, store-ready
Use Cases
- Mobile game publishers wanting a visually recognizable casual puzzle title with proven mechanics and zero character design cost
- Indie developers looking to publish a complete color sort puzzle game with a theme that drives organic installs through character familiarity
- App reskinners who want to replace the impostor characters with any character set while keeping the proven color sort mechanic and 1000+ levels
- Game studios are expanding their casual puzzle catalogue with a format that combines two high-download categories simultaneously
- Startup founders testing mobile puzzle game monetization with a theme that reduces cold traffic barriers through instant character recognition
Reskin Options
Impostor character sprites, background theme, UI colors, and game name are all replaceable. The color sort logic, level data, undo system, and progression architecture work identically with any character set.
Swap impostors for colored balls, animals, fruits, geometric shapes, or any character design. Change the space background to any themed environment. The 1000+ levels require no redesign — the color arrangement data works with any visual asset replacing the impostor characters. Some buyers publish with the impostor theme. Others reskin as a fruit sort, animal sort, or abstract color sort with a completely different visual identity.
How to Buy?
- Purchase on SourcePlunge, and receive the download link immediately after payment
- Open Unity, load the project, review the level data structure, and color sort logic
- Swap impostor character sprites if reskinning, update background and UI colors
- Connect AdMob, update publisher ID for immediate revenue
- Build APK for Android or IPA for iOS, submit to Google Play or App Store
Basic Unity familiarity. A few days from purchase to publication.
Why Buy From Source Plunge?
Source code verified. Game tested. Support is available for setup, customization, and publishing questions. Custom development available for additional level packs, new character variants, or IAP integration after purchase.
FAQ's
Unity. All scenes, C# scripts, level data, character assets, UI systems, and build settings for Android and iOS are included.
Over one thousand pre-built levels. All level arrangement data is included no level design work required after purchase. Difficulty scales progressively across the full level set.
Yes. The impostor sprites are separate assets. Replace with any character set — the color sort logic, level data, and progression system work identically with any replacement sprites.
Yes. Single Unity codebase. Build APK for Android, IPA for iOS, and submit independently.
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