Horse Simulator Game Animal Unity Full Template
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Description
Horse Simulator puts the player inside a 3D horse character roaming an open green world. Collect crops before the timer runs out. Manage stamina. Use special abilities. The format sits in the animal simulator category, one of the most consistently downloaded casual simulation genres on Google Play, with a mechanic combination that no outdated horse racing template delivers.
Complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.
What is a horse simulator game?
A horse. An open field. Crops to collect. Forty-seven seconds on the clock. The player controls a realistic 3D horse from a third-person perspective across an open grass environment. The CROPS progress bar at the top of the screen tracks how many crops have been collected in the current mission. The countdown timer creates urgency to collect enough crops before it hits zero. The health and stamina bar, sitting at 250/250 at the start of each mission, depletes through activity and recovers through rest or specific actions.
Two action buttons in the bottom right give the horse special movement abilities, different gaits, charges, or special moves that affect how the horse interacts with the environment and completes mission objectives. The virtual joystick in the bottom left handles all directional movement across the open world field.
Missions structure the gameplay loop. Each session gives the player a specific crop collection target with a time limit. Completing the target advances the mission. The difficulty scales through tighter time limits, larger collection requirements, and more complex field layouts as the player progresses.
Key Features
These features were verified directly from the source code and confirmed through full gameplay:
- Play as the Horse — third-person horse character with a realistic 3D model, brown coat, black mane, detailed animations for walking, running, and special actions, horse portrait visible in top left UI
- Crop Collection Mechanic — CROPS progress bar tracks collection against mission target, a core gameplay objective that drives movement across the open world environment
- Countdown Timer System — visible timer creates urgency per mission, time pressure increases as missions advance, completing collection within the limit advances the level
- Health and Stamina System — 250/250 stamina bar tracks the horse's energy across each session, and stamina management adds a survival layer on top of the collection mechanic
- Dual Action Buttons — two dedicated horse ability buttons in the bottom right, different horse movement modes, or special actions available during active gameplay
- Open World Grass Environment — vast open green field rendered in 3D Unity, free roam movement in any direction across the environment during active missions
- Third Person Follow Camera — camera positioned behind the horse throughout all gameplay, full environment visible ahead, standard animal simulator perspective
- Horse Portrait UI — character identity icon in a yellow circle, top left, mirrors the in-game horse model, consistent character branding across all UI elements
- Virtual Joystick Controls — blue circle joystick in bottom left corner, full directional control across the open world, built for mobile touchscreen play
- AdMob Integrated — banner ads, interstitial ads, and rewarded video ads pre-configured, update publisher ID, and monetization is live from day one
- Android and iOS Support — single Unity codebase, build for both platforms independently
- Ready to Publish — stable, tested, production-ready for immediate store submission
Controls
One joystick. Two action buttons. Built for mobile.
- Virtual joystick — bottom left, drag in any direction to move the horse across the open grass field
- Action button 1 — bottom right, triggers the first horse's ability, special movement mode, or interaction
- Action button 2 — bottom right, triggers the second horse ability, alternate gait, or special action
- Third-person camera — auto-follows the horse, full field visible ahead, no manual camera adjustment required
Simple three-input control system. Any mobile player navigates the open world comfortably within the first session.
Developer Perspective
Here is exactly what is included:
- Full Unity Source Code — all scenes, C# scripts, horse controller, open world environment, UI systems, mission logic, and build configurations ready to open immediately after download
- Crop Collection System Built — CROPS progress tracking, collection trigger logic, and mission target system fully implemented
- Timer Mission System — countdown timer, mission completion check, and level advancement logic fully built
- Stamina System — health and stamina bar with depletion and recovery logic fully implemented
- Dual Action System — both horse ability buttons with corresponding horse animations and gameplay effects built in
- Horse Character System — 3D horse model with portrait UI, animations, and a third-person camera follow, fully configured
- AdMob Ready — connect account, update publisher ID, revenue active from first install
- Easy to Reskin — swap horse model and textures, update environment, change UI colors, rename game — intermediate Unity familiarity sufficient
- Open World Environment — fully built grass field environment, expandable with additional terrain assets
- Stable and Bug-Free — tested, production-ready, minimal QA needed
Technical Specifications
- Engine — Unity, current stable versions
- Platforms — Android and iOS, single codebase
- Game Type — 3D open world animal simulator
- Camera — third-person follow
- Core Mechanic — crop collection with countdown timer
- Progression — mission-based, timed objectives
- Stamina — 250/250 health and stamina system
- Action System — dual ability buttons
- Controls — virtual joystick, two action buttons, mobile-optimized
- Ad Networks — AdMob banner, interstitial, rewarded video
- Device Support — all major Android and iOS phones and tablets
- Reskin Difficulty — intermediate
- Status — stable, tested, store-ready
Use Cases
- Mobile game publishers are adding an animal simulator title targeting female audiences and younger players without full development costs
- Indie developers wanting a complete 3D horse simulator with mission structure, ready to publish under their own brand
- App reskinners looking to rebrand the animal and environment — swap the horse for any four-legged animal and the field for any open world terrain
- Game studios are expanding their animal simulator catalogue with a format that consistently performs on Google Play
- Startup founders are testing mobile simulation game monetization in a genre with documented broad demographic demand
Reskin Options
Horse model, field environment, UI colors, and action button icons are all replaceable. The crop collection system, timer logic, and stamina mechanics work identically with any animal character or open-world environment.
Swap the horse for a cow, deer, zebra, or any four-legged animal. Change the grass field to a forest, desert, or jungle terrain. Rename the collectible from crops to any themed item. The mission structure adapts to any reskin without code changes.
How to Buy This Game Source Code?
- Purchase on SourcePlunge, and receive the download link immediately after payment
- Open Unity, load the project, review the horse controller and mission system setup
- Swap horse model and field environment assets, update UI colors and icons
- Connect AdMob, update publisher ID for immediate revenue
- Build APK for Android or IPA for iOS, submit to Google Play or App Store
Intermediate Unity experience. One to two weeks from purchase to publication.
Why Buy From Source Plunge?
Source code verified. Game tested. Support is available for setup, customization, and publishing questions. Custom development available for additional mission types, new environments, or advanced monetization after purchase.
FAQ's
Unity. All scenes, C# scripts, horse controller, open world environment, mission systems, and build settings for Android and iOS are included.
Banner, interstitial, and rewarded video ads all pre-integrated. Update publisher ID, and monetization is active from the first install.
Yes. The horse model is replaceable with any four-legged animal character. The crop collection system, timer, stamina mechanics, and joystick controller work identically with any replacement animal asset.
Yes. Single Unity codebase. Build APK for Android, IPA for iOS, submit independently.
Yes. Yours to customize, reskin, and publish within the license terms included with the purchase.
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