Racing Games

Highway Racer 3D Car Unity Racing Game Full Code

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Framework Unity
Dev Hours N/A

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Description

Highway Racer 3D is an endless highway racing game built for mobile. The player drives through heavy traffic, collects coins, dodges vehicles, and earns enough to unlock new cars. Three road environments come included — a standard daytime highway, a night road, and a rain environment — each delivering a different visual challenge on the same core racing mechanic.

Complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.

What Is Highway Racer 3D?

Endless highway. Traffic ahead. Coins to collect. Cars to unlock.

The player drives forward through continuous traffic, steering left and right to avoid collisions. Every close overtake earns coins. Every coin earned goes toward the car unlock system; new vehicles with better performance are available as the coin balance grows. Three road environments unlock progressively: the simple daytime road first, the night road second, and the rain road third. Each new environment introduces different visual conditions that change how the road reads at high speed.

The run ends on collision. The retry is instant. The coin balance carries across sessions; players return specifically to finish unlocking the next car.

Key Features

  • 3 Road Environments — daytime highway, night road, and rain road all included, each with distinct lighting and visual atmosphere, environments unlock progressively as the player advances
  • Coin Collection System — coins appear across all three road environments during the run, collected coins accumulate across sessions, and fund the car unlock system
  • Car Unlock System — multiple cars locked at start, unlocked by spending collected coins; each new car offers different performance characteristics
  • Endless Highway Mechanic — road generates continuously, traffic density and speed increase as the run extends, no defined endpoint
  • Traffic Dodge Scoring — close overtakes earn bonus coins and score multipliers, risk-reward mechanic rewards aggressive driving without direct collision
  • Multiple Traffic Vehicles — cars, trucks, buses, and SUVs populate all three road environments, varied traffic types keep the dodge mechanic unpredictable
  • AdMob Integrated — banner ads, interstitial ads, and rewarded video ads pre-configured, update publisher ID, and monetization is live from day one
  • Android and iOS Support — single Unity codebase, build for both platforms independently
  • Ready to Publish — stable, tested, production-ready for store submission

Controls

Built for mobile one-handed play.

  • Tilt or touch — tilt the device to steer or use the left and right touch zones; both control options are available
  • Brake button — dedicated brake input slows the vehicle, useful for tight traffic gaps at high speed

Simple two-input system: steer and brake. No complex gestures. Any player picks it up in the first thirty seconds.

Developer Perspective

  • Full Unity Source Code — all scenes, C# scripts, car controllers, road generation system, and build settings included
  • 3 Environments Built — daytime, night, and rainy road all fully constructed, no additional environment work required
  • Car Unlock System Built — coin accumulation and car unlock logic fully implemented, adding new cars requires only adding vehicle assets to the existing system
  • Coin System Built — coin spawn, collection, and persistent balance system fully implemented across all three environments
  • Traffic System — varied NPC traffic vehicles across all road types, density, and speed scaling built in
  • AdMob Ready — connect account, update publisher ID, revenue active from first install
  • Easy to Reskin — swap car models, change road textures, update UI and branding, intermediate Unity familiarity sufficient
  • Stable and Bug-Free — tested, production-ready, minimal QA needed

Technical Specifications

  • Engine — Unity, current stable versions
  • Platforms — Android and iOS, single codebase
  • Game Type — endless highway racing
  • Road Environments — 3 included: daytime, night, rain
  • Car System — multiple unlockable cars, coin-based unlock
  • Coin System — persistent cross-session coin balance
  • Traffic — multiple NPC vehicle types, dynamic density scaling
  • Ad Networks — AdMob banner, interstitial, rewarded video
  • Controls — tilt or touch steering, brake button
  • Device Support — all major Android and iOS phones and tablets
  • Status — stable, tested, store-ready

Use Cases

  • Mobile game publishers are adding a proven endless racing title to their catalogue fast
  • Indie developers wanting a complete highway racer with a progression system, ready to publish
  • App reskinners looking to rebrand a three-environment endless racer with custom car and road designs
  • Game studios expanding their racing catalogue with a mobile-optimized endless format

Reskin Options

Car models, road textures, environment lighting, traffic vehicle designs, and all UI elements are replaceable. The coin system, car unlock logic, and road generation work identically across any reskin. Change the highway to a mountain road, desert strip, or futuristic track; the core mechanic adapts without code changes.

How to buy this game's source code?

  1. Purchase on SourcePlunge, receive the download link immediately
  2. Open Unity, load the project, review the road environments, and the car unlock setup
  3. Swap car models, update road textures, change game name and branding
  4. Connect AdMob, update publisher ID for immediate revenue
  5. Build APK for Android or IPA for iOS, submit to stores

Intermediate Unity experience. One to two weeks from purchase to publication.

Why Buy From SourcePlunge?

Source code verified. Game tested. Support is available for setup, customization, and publishing questions. Custom development available for additional environments, cars, or features after purchase.

FAQ's

Unity. All scenes, scripts, car controllers, road generation, and build settings for Android and iOS are included.

Yes. The car unlock system accepts new vehicle assets without code restructuring. Additional road environments can be added using the existing road generation system.

Yes. Car models, road textures, traffic vehicles, and UI are all replaceable. The endless road generation and coin systems work with any visual theme.

Yes. Single Unity codebase. Build APK for Android, IPA for iOS, and submit independently.

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