Simulation Games

High School Girl Simulator Campus Life Adventure

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Framework Unity
Dev Hours N/A

Publish & Reskin

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Description

June is a high school girl in a school uniform navigating a 3D outdoor campus with brick buildings, paved pathways, green lawns, and NPC students everywhere. XP tracks her progress. A map guides her objectives. Missions cover the full school day. Everything is already built and ready to publish.

Complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.

What Is This Game?

June is the protagonist. The campus is her world. Missions give her a reason to explore it.

Third-person camera follows June through an open-world school environment. NPC students in matching uniforms populate the grounds. This is not an empty level. The map icon navigates between objective locations. XP earned from every completed mission persists across sessions. Players return to build June's profile, not just replay the same missions.

Mission types cover the full school day, classroom attendance, quiz challenges, canteen visits, sports, bully avoidance, and NPC interactions. Early missions are simple navigation. Later missions chain multiple objectives across different campus locations.

Key Features

  • Named Protagonist — June — character portrait, name display, and XP bar visible throughout gameplay, personal identity that generic avatar systems do not produce
  • XP Progression System — experience points earned per mission, session persistent, players return to grow June's profile across days not just sessions
  • Open World 3D Campus — outdoor environment with brick buildings, paved paths, green lawns, trees, multiple areas accessible through free roam
  • NPC Student Population — moving uniformed students across campus, a populated world rather than empty environment
  • Map and Navigation — in-game campus map with objective markers, no third-party plugin required
  • Walk and Run Toggle — speed control suits both casual exploration and timed mission pressure
  • Virtual Joystick Controls — triangle-style joystick, four-directional movement, built for mobile touchscreen
  • Mission System — classroom, canteen, sports, quiz, social interaction missions all included, adding new missions requires no core restructuring
  • AdMob Integrated — banner, interstitial, rewarded video pre-configured, update publisher ID, and go
  • Android and iOS — single Unity codebase, build for both independently
  • Ready to Publish — stable, tested, store-ready

Controls

  • Virtual joystick — bottom left, drag any direction to move June through campus
  • Walk-run toggle — bottom right, switch speeds based on mission need
  • Map icon — top left, check campus layout and objective location
  • Info button — green I button, contextual mission guidance during active objectives

One- or two-thumb play. No complex gestures. Any player navigates comfortably from the first session.

Developer Perspective

  • Full Unity Source Code — all scenes, scripts, 3D assets, NPC systems, XP logic, map navigation, build configs included
  • Named Character System — June with portrait UI, XP tracking, expandable to multiple selectable characters
  • XP and Progression Built — mission reward logic and session persistence fully implemented
  • Open Campus Environment — outdoor campus with multiple areas, building interiors, NPC placement, all constructed
  • NPC System — moving students with interaction triggers and mission-linked behaviors
  • Mission Architecture — all mission types built, new missions slot in without core restructuring
  • AdMob Ready — connect account, update publisher ID, revenue from first install
  • Easy to Reskin — swap character, update campus textures, rename game — intermediate Unity familiarity sufficient
  • Stable and Bug-Free — tested, production-ready, minimal QA needed

Technical Specifications

  • Engine — Unity, current stable versions
  • Platforms — Android and iOS, single codebase
  • Game Type — 3D open-world school life simulator
  • Camera — third-person follow
  • Protagonist — June, named character with a portrait UI
  • Progression — XP system, session persistent
  • Controls — virtual joystick, walk-run toggle
  • NPC System — populated student characters, interaction triggers
  • Navigation — in-game map with objective markers
  • Ad Networks — AdMob banner, interstitial, rewarded video
  • Reskin Difficulty — intermediate
  • Status — stable, tested, store-ready

Use Cases

  • Mobile publishers are adding a school life simulation to their female audience portfolio
  • Indie developers wanting a complete 3D campus simulator with progression, ready to publish fast
  • App reskinners rebranding the campus as a college, university, or boarding school with a female lead
  • Game studios expanding simulation catalogue for Asian and Middle Eastern markets
  • Startup founders testing simulation monetization before committing to custom 3D development

Reskin Options

Character model, campus textures, building designs, NPC appearances, uniform colors, and UI are all replaceable. XP system, mission architecture, and map navigation adapt automatically. Publish as a school simulator, college campus, university adventure, or anime boarding school, the core systems work across any theme.

How to Buy This Game Source Code?

  1. Purchase on SourcePlunge, get the download link immediately
  2. Open Unity, load the project, review the campus layout, and mission trigger zones
  3. Swap character model, update campus textures, change uniform and branding
  4. Rename June, update portrait UI, adjust XP values per mission
  5. Connect AdMob, update publisher ID
  6. Build APK or IPA, submit to Google Play or App Store

Intermediate Unity experience. One to two weeks from purchase to publication.

Why Buy From Source Plunge?

Source code verified. Game tested. Support available for setup, customization, and publishing. Custom development available for additional campus areas, mission types, or advanced monetization after purchase.

FAQ's

Unity. All scenes, scripts, 3D assets, NPC systems, XP logic, map navigation, and build settings for Android and iOS are included.

Banner, interstitial, and rewarded video ads all pre-integrated. Update publisher ID and monetization is active from the first install.

Yes. Character, campus, NPCs, uniforms, and UI are all replaceable. XP system and mission architecture adapt to any reskin without code changes.

Yes. Single codebase. Build APK for Android, IPA for iOS, and submit independently.

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