High School Boy Simulator Ready Made Unity Game Template
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Description
High School Boy Simulator is a 3D open-world school life game built specifically for mobile. The player controls a schoolboy through a fully realized school environment, cafeteria, classrooms, hallways, bookshop, sports areas, completing missions, interacting with NPCs, and navigating daily school life through a virtual joystick designed for touchscreen play. The 3D environment, third-person camera, and responsive mobile controls deliver a console-style simulation experience that runs on any Android or iOS device.
This is a complete Unity source code, Android and iOS both included. Buy it, reskin it, publish it.
What Is High School Boy Simulator?
A schoolboy. A full 3D school campus. A joystick built for mobile.
The player views the game from a third-person perspective camera positioned behind the character, the entire school environment visible ahead. The virtual joystick in the bottom left corner of the screen controls movement in all four directions. A rotation indicator around the character's feet confirms directional movement in real time. The health and progress bar in the top right tracks mission status across each level.
The school environment is built across multiple distinct locations. The cafeteria has tables, benches, stools, and vending machines. Classrooms have desks, teachers, and quiz mechanics. The bookshop has items to browse and purchase with earned coins. Sports areas support basketball and other activities. Each location serves a specific mission purpose — the player navigates between them as the level objectives require.
Levels increase in complexity as the game progresses. Early missions are straightforward navigation and interaction tasks. Later levels introduce time limits, NPC interactions, bully avoidance, quiz challenges, and multi-step objectives that require moving between multiple school locations in sequence. The difficulty curve keeps casual players engaged without overwhelming new users in the first session.
Key Features
These features were verified directly from the source code and confirmed through full gameplay:
- Virtual Joystick Controls — four-directional touchscreen joystick in the bottom left corner, built specifically for mobile play, smooth and responsive on all screen sizes
- 360 Degree Character Movement — rotation indicator around the character's feet confirms directional input, the boy moves and rotates naturally in any direction across the 3D environment
- Third Person Camera — camera follows behind the character across all locations, full school environment visible, console-style perspective on mobile hardware
- Multiple School Locations — cafeteria, classrooms, hallways, bookshop, sports areas all built as distinct 3D environments within the same game world
- Progressive Level System — levels increase in complexity from simple navigation to multi-step missions involving time limits, NPC interactions, and location-based objectives
- Health and Progress Bar — heart icon and progress bar in the top right track mission status and player health across each level in real time
- NPC Interaction System — teachers, classmates, and other school characters interact with the player, provide mission objectives, and respond to player actions
- Mission-Based Gameplay — each level has specific objectives — reach locations, complete quizzes, buy items, avoid bullies, attend classes — progression unlocks new levels
- Coin Reward System — completing missions and activities earns coins, coins are used to purchase items in the bookshop and canteen, the reward loop keeps players returning
- Character Customization — outfit and appearance options allow players to personalize the schoolboy before entering the school environment
- 3D School Environment — detailed checkered floor cafeteria, realistic furniture, vending machines, green campus areas, all rendered in Unity 3D
- AdMob Integrated — banner ads, interstitial ads, and rewarded video ads pre-configured, update publisher ID, and monetization is live from day one
- Mobile Optimized — built specifically for Android and iOS touchscreen play, smooth performance across all major device sizes, including budget hardware
- Ready to Publish — stable, tested, production-ready for Google Play and App Store submission
Controls
Built for mobile. Every input is touchscreen native.
- Virtual joystick — bottom left corner of the screen, drag in any direction to move the schoolboy through the 3D environment
- Four directional movement — forward, backward, left, right all controlled through the same joystick, no separate buttons required
- 360-degree rotation — the character rotates naturally based on joystick direction, green rotation indicator confirms input direction around the character's feet
- Action button — bottom right corner triggers interactions, confirms mission steps, and advances dialogue with NPCs
- Pause button — top left corner pauses the game at any point during a level
No physical buttons required. No keyboard. No external controller. The entire game runs on touchscreen input designed for one or two-thumb play on any phone or tablet.
Developer Perspective
Here is exactly what is included:
- Full Unity Source Code — complete project with all scenes, C# scripts, 3D assets, animations, NPC systems, and build configurations ready to open immediately after download
- Clean Structured Code — well-organized, clearly commented code that beginner and intermediate Unity developers can understand, edit, and extend without confusion
- Complete 3D School Environment — fully built cafeteria, classrooms, hallways, bookshop, and sports areas included, no additional environment construction required
- NPC System Built In — teacher and classmate NPC characters with interaction triggers and mission dialogue already implemented
- Mission and Level System — complete progressive level architecture with mission objectives, coin rewards, and difficulty scaling already built
- Virtual Joystick System — mobile-first joystick controller fully implemented, no third-party controller plugin required
- Coin and Reward System — coin earning and spending mechanics fully built, bookshop and canteen purchase systems included
- AdMob Already Integrated — banner, interstitial, and rewarded video ads fully set up, connect account, and revenue starts from the first install
- Character Customization System — outfit and appearance selection built in, expandable with additional costume assets
- Easy to Reskin — swap character model, update school environment textures, change UI theme, rename game, add branding — intermediate Unity familiarity sufficient
- Play Store and App Store Compatible — fully optimized for both Android and iOS from a single Unity codebase
- Stable and Bug-Free — tested and production-ready, minimal QA time needed before store submission
Technical Specifications
- Engine — Unity, compatible with current stable versions
- Platforms — Android and iOS, single codebase
- Game Type — 3D open-world school life simulator
- Camera — third-person follow camera
- Controls — virtual joystick, fully mobile touchscreen optimized
- Movement — 360-degree directional movement system
- Environment — multiple 3D school locations, fully built
- NPC System — interactive teacher and student characters included
- Progression — mission-based level system with coin rewards
- Ad Networks — AdMob banner, interstitial, rewarded video pre-integrated
- Customization — character outfit and appearance system included
- Device Support — all major Android and iOS phones and tablets, including budget devices
- Reskin Difficulty — intermediate, 3D asset swap and branding update required
- Status — stable, tested, store-ready
Why does this game sell?
The school life simulator genre has produced some of the most downloaded titles on Google Play. School Boy Simulator 3D has crossed one million downloads on Android alone. High School Simulator 2018 maintains an active global player base years after its original release. The nostalgia factor is real — school life simulation games attract players across every age demographic because the setting is universally recognizable.
What makes this source code a strong investment is the mobile-first build quality. Most school simulator games available as source code were built for desktop and ported to mobile as an afterthought. This game was built from the ground up for touchscreen — the virtual joystick, the third-person camera position, the UI layout, and the performance optimization all target mobile hardware specifically. That difference is visible in the player experience and measurable in retention metrics.
No competitor on any major source code marketplace has a specifically built mobile-first High School Boy Simulator with this feature set available as a Unity source code product. SourcePlunge has a clear first-mover advantage in this listing category.
Use Cases
- Mobile game publishers are adding a simulation title to their portfolio with a proven demographic and no full development cost
- Indie developers wanting to enter the school life simulator market with a complete, tested, mobile-optimized product
- App reskinners who want a polished 3D simulation game to rebrand — change the setting from a school to a college, university, or any campus environment
- Game studios are expanding their simulation catalogue with a genre that consistently produces strong Google Play download numbers
- Startup founders are testing mobile game monetization with a broad-appeal simulation format before committing to custom 3D development
Reskin and Rebranding Options
The virtual joystick system, NPC interaction engine, mission architecture, and 3D environment structure are the core. Everything visual is replaceable.
Swap the schoolboy character for any 3D male character model. Replace the school uniform with any outfit set. Change the school environment textures to match a different campus setting — college, university, military academy, or any institutional environment. Update UI colours, icons, game name, and splash screen with your own branding.
The NPC system adapts to any character set. The mission architecture works with any set of objectives the school-specific missions are replaced with campus-appropriate alternatives without touching the underlying mission code. The coin and reward system works identically across any reskin.
Some buyers publish it as a high school simulator. Others reskin it as a college life game, a university campus simulator, or a boarding school adventure with a completely different visual identity.
How to Buy and Use This Game Source Code?
- Purchase on SourcePlunge's secure checkout, and receive an immediate download link after payment confirmation
- Open Unity and load the project. A clean folder structure makes every file easy to locate from the start
- Review the 3D school environment scenes, NPC placement, and mission trigger zones to understand the architecture
- Swap character model and school environment assets, update game name, icon, and branding elements
- Connect AdMob account to existing integration, update publisher ID for immediate revenue activation
- Build APK for Android or IPA for iOS, submit directly to Google Play Store or Apple App Store
3D simulation games require slightly more reskin time than 2D casual games. A developer with intermediate Unity experience can complete a full reskin and publish within one to two weeks.
Why Buy From SourcePlunge?
SourcePlunge is not just a download link. Every purchase comes with support.
The team is available to help with setup, customization, and publishing questions. If the project needs additional development, new levels, new NPC characters, UI improvements, and additional monetization systems, SourcePlunge offers custom development services that extend the base source code into a fully customized product.
Buying from SourcePlunge means buying with confidence. The source code is verified, the game is tested, and the support is real.
FAQ's
Unity. Complete project files included all scenes, C# scripts, 3D assets, animations, NPC systems, and build settings for both Android and iOS.
The cafeteria, classrooms, hallways, bookshop, and sports areas are all built as distinct 3D environments within the same game world. Each location serves specific mission objectives across different levels.
Yes. The NPC system, mission architecture, joystick controller, and coin reward system all work with any campus environment. Replace school assets with college, university, or any institutional setting without touching the core code systems.
Yes. A single Unity codebase supports both platforms. Build separately for each and submit to both stores independently.
Yes. After purchasing from SourcePlunge, the source code is yours to customize, reskin, and publish as your own product within the license terms included with the purchase.
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