Casual Games

Hide Find Seek 3D Casual Game Source Code

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Framework Unity
Dev Hours N/A

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Description

Hide Find Seek 3D is a fast-paced arcade game where the player hides from AI-controlled seekers in a colorful isometric maze arena. Navigate around obstacle blocks, collect coins scattered across the floor, and survive the countdown timer. The AI uses Unity NavMesh pathfinding — no scripted routes, no memorizable patterns. Every run requires genuine evasion.

Complete Unity source code. Android and iOS included. Buy it, reskin it, publish it.

What Is Hide and Seek 3D?

Top-down isometric arena. AI seekers are closing in. Thirty seconds on the clock.

The player navigates a 3D arena filled with red obstacle blocks and maze walls while AI seeker characters hunt their position using NavMesh pathfinding. Break the line of sight behind obstacles. Collect coins for rewards. Survive until zero.

Each level introduces tighter arenas, fewer cover options, and more seekers. Early levels are manageable. Later levels demand real strategy. Losing with two seconds left on the clock is the most effective retry trigger a mobile game can produce, and this format produces it consistently.

Key Features

  • Unity NavMesh AI — seekers route dynamically around obstacles, no fixed paths, no memorizable patterns, genuine hunt behavior every session
  • Radar Detection System — detection cone adjusts based on obstacles blocking line of sight, hiding behind cover actually works mechanically
  • 30 Second Round Timer — fast rounds, immediate retry, high session frequency
  • Coin Collection — gold coins scattered across the arena, collecting mid-round adds risk-reward decisions to the survival mechanic
  • 8 Character Skins — eight unique chibi-style character designs included, skin system expandable with new assets
  • Multiple Levels — isometric arena layouts per level, simple system for adding new arenas without restructuring core logic
  • Blur Outline Shader — character outline shader included, clear visual distinction across all arena color schemes
  • Saloon Door Interactions — interactive door mechanic adds navigation variety and extra hiding opportunities
  • AdMob Integrated — banner, interstitial, rewarded video pre-configured, update publisher ID and go
  • Android and iOS Support — single Unity codebase, build for both platforms independently
  • Ready to Publish — stable, tested, store-ready

Controls

  • Drag to move — slide finger to navigate the character through the arena in any direction
  • Single touch — one finger controls everything, no complex gestures

The isometric top-down camera keeps the full arena visible at all times the player always sees what is coming before it arrives.

Developer Perspective

  • Full Unity Source Code — all scenes, C# scripts, NavMesh configs, shader files, and build settings included
  • NavMesh Pre-Baked — AI pathfinding configured for all included levels, tunable without rebuilding
  • Radar System Built In — dynamic obstacle-based detection fully implemented
  • 8 Skin System — character selection built, new skins slot in with asset swap only
  • Level System — simple expansion architecture, new arenas added without core code changes
  • AdMob Ready — connect account, update publisher ID, revenue active from first install
  • Easy to Reskin — swap arena colors, character models, UI — basic Unity familiarity sufficient
  • Stable and Bug-Free — tested, production-ready, minimal QA needed

Technical Specifications

  • Engine — Unity, current stable versions
  • Platforms — Android and iOS, single codebase
  • AI System — Unity NavMesh pathfinding
  • Detection — dynamic radar, obstacle-based line of sight
  • Camera — isometric top-down
  • Round Format — 30-second timer rounds
  • Skins — 8 character skins included
  • Ad Networks — AdMob banner, interstitial, rewarded video
  • Controls — single-touch drag to move
  • Status — stable, tested, store-ready

Use Cases

  • Indie developers wanting a complete AI-powered arcade game ready to publish fast
  • Mobile publishers adding a proven casual format to their catalogue without full dev cost
  • App reskinners looking for a polished isometric game to rebrand with a new theme
  • Game studios are expanding their casual arcade catalogue with a high-replay format

Reskin Options

Arena colors, obstacle designs, character models, and UI are all replaceable. NavMesh and radar systems adapt automatically to reskinned geometry. Publish as Hide and Seek, stealth survival, maze chase, or any themed pursuit game with a different visual identity.

How to Buy This Source Code?

  1. Purchase on SourcePlunge, get the download link immediately
  2. Open Unity, load the project, and review the NavMesh arena setup
  3. Swap character models, arena colors, obstacle designs, and update branding
  4. Connect AdMob, update publisher ID
  5. Build APK or IPA, submit to Google Play or App Store

Basic Unity experience. A few days from purchase to publication.

Why Buy From SourcePlunge?

Source code verified. Game tested. Support available for setup, customization, and publishing. Custom development available if additional features are needed after purchase.

FAQ's

Unity. All scenes, scripts, NavMesh configs, shaders, and build settings are included for Android and iOS.

Eight unique character skins. Adding new skins requires only dropping new assets into the existing skin slot system.

Yes. New arena layouts slot into the existing level system without core code restructuring. NavMesh rebakes for new geometry.

Yes. Arena palette, obstacle models, character designs, and all UI elements are replaceable. Core AI and detection systems adapt automatically.

Yes. Yours to customize, reskin, and publish within the license terms included with the purchase.

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