Extreme Dirt Bike Cycle Racing Game Source Code
Publish & Reskin
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Description
What if you had to ride a bike across a narrow wooden plank floating thousands of feet above a city? Or navigate a muddy dirt path at night with barbed wire fences closing in on both sides? Or climb over rough cobblestone ramps and clear giant obstacles before hitting the finish line? Extreme Dirt Bike Cycle gives you all three of those experiences, and they are just as wild as they sound.
This is not a simple racing game. It is a full bike riding challenge that puts you in three completely different worlds, each with its own look, feel, and level of madness. For players, it is an adventure. For developers, it is a clean, complete, ready-to-publish Unity source code package available right here on Source Plunge, ready to reskin and launch on Android and iOS.
What is an Extreme Dirt Bike Cycle?
Extreme Dirt Bike Cycle is a 3D off-road bike racing and stunt game built in Unity. Players choose from three distinct game modes and ride through challenging environments to reach the finish point at the end of each course. The objective is always the same: to get to the finish, but how you get there is completely different in every mode.
The game has three modes. City Racing Mode is a ground-level challenge set on a rugged cobblestone outdoor course packed with ramps, slopes, wooden poles, and obstacles. You ride over uneven terrain, tackle steep hills, and navigate around course markers while managing your bike's balance and speed.
Off-Road Racing throws you into a dark nighttime environment, narrow dirt paths surrounded by wooden structures and barbed wire fencing on both sides, with rocks and rough terrain under your wheels. Stunt Mode is in a class of its own, a sky-high wooden plank track floating above the clouds with hot air balloons, helicopters, and the entire city visible far below you. One wrong move and you are off the edge.
Every mode is its own full experience, and every mode leads to one goal: reach the finish.
Key Features
- 3 Full Game Modes — City Racing Mode, Off Road Racing, and Stunt Mode, each with a unique environment, obstacle type, and challenge style
- Finish Point System — Every mode and level has a clear finish point, as the goal is to reach it to complete the challenge
- Stunt Mode Sky Track — Unique sky-high wooden plank track floating above the clouds, one of the most visually striking and nerve-testing gameplay environments in mobile gaming
- Night Environment in Off-Road Mode — Dark nighttime muddy dirt trail with wooden barbed-wire fences, rocks, and narrow paths for a tense and immersive off-road experience
- City Cobblestone Course — Ground-level city racing track with ramps, slope hills, obstacle poles, and open outdoor terrain
- Third-Person Rider Camera — Behind-the-rider perspective that keeps the track, obstacles, and path clearly visible during every run
- Sky Environment with Hot Air Balloons and Helicopters — Background atmosphere in Stunt Mode with animated elements, including balloons and aircraft flying alongside the course
- Ramp and Jump Mechanic — Ramps in City Mode send the bike airborne, requiring controlled landings to stay balanced
- Narrow Path Balance System — Off Road and Stunt Mode demand precise balance to stay on course, especially on the sky plank
- Obstacle Course Design — Wooden poles, barbed wire structures, terrain bumps, and elevated platforms create varied obstacle types across modes
- Checkpoint Markers — Visible glowing markers in Off-Road mode help players follow the correct path through dark terrain
- Pause System — Orange pause button clearly visible in the top-left corner during every mode
- Mobile-First Design — Built for Android and iOS touchscreen gameplay with web browser compatibility
- WebGL Compatible — Runs directly in browsers on any device without installation
- Full Unity Source Code — Complete project files ready to open, edit, and build immediately
- 3D Graphics with Environment Variety — Daytime outdoor city, dark nighttime dirt trail, and open sky environments offer strong visual contrast across modes
- Optimized Performance — Smooth gameplay across mobile devices with no major performance issues
Controls
Desktop Controls
- Arrow Keys or WASD for movement
- Accelerate and brake controls
- Balance the bike while airborne
- Restart when needed
Mobile Controls
- Touch-based driving controls
- On-screen acceleration and brake buttons
- Easy balance adjustments
- Optimized for mobile gameplay
The overall gameplay style feels very similar to popular mobile bike stunt games commonly found on the Play Store and App Store, while also working smoothly in web browsers.
Developer Perspective
Extreme Dirt Bike Cycle is an excellent opportunity for developers looking for a ready-made bike racing project.
Included Benefits
- Full source code Unity
- Clean and organized project structure
- Basic game systems
- The code base is newbie-friendly.
- Ready to Release (Version 1.00)
- Improved performance
- Stable mechanics of the game.
- Simple reskinning method
- Quick Customization Choices
- Expandable Level Architecture
- Cross-platform publishing capability
- Available for Android and iOS
Developers can interchange graphics, sounds, UI elements, and branding to create a custom look. The project structure makes it easy to customize with very little development time.
Use Cases of Extreme Dirt Bike Cycle Source Code?
This source code is ideal for:
- Mobile gaming companies
- Indie game dev
- Gaming start-ups
- App Store publishers
- Play Store publishers
- Game portals and sites
- Projects in educational game development
- Source code bazaars
- Online shopping for gaming
How to Buy and Use This Game Source Code?
It’s quick and easy to go from purchase to live game:
- from this Source Plunge listing
- Download the full Unity project package
- Open it in Unity and explore the three-mode scenes
- Swap out bike models, rider character, and environment assets with your branding.
- Update loading screen, icon & game name
- Connect your AdMob publisher ID to enable ad monetization.
- Build for Android, iOS, or WebGL
- Upload to your gaming platform or submit to the Play Store, App Store
- Go live and start
- Buy source code making
You don’t need fancy code for basic asset replacement and branding changes. The game logic, the physics, the camera, and the level layout are all built and working.
FAQ's
Yes. All three modes with their environment, obstacles, and finish point systems are in the project files.
Yes. The current game framework and finish-point course layout allow for easy design and addition of new levels to any of the three modes.
Yes. Unity project supports standard export build for both platforms.
Yes. All visual assets (bike, rider, environment elements) can be replaced with regular Unity asset swapping.
Yeah. The game is available as WebGL builds and runs directly in browsers, with no installation needed.
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