Shooting Games

Bigfoot Monster Hunt Shooting Game Unity Template

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Framework Unity
Dev Hours N/A

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Description

Monster hunting shooters have a strong pull because they combine tension, action, and a clear goal in every round, and Bigfoot Monster Hunt delivers all three. It drops the player into a tropical, smoke-filled battlefield with a weapon in hand and a timer ticking down, creating instant pressure from the very first second. At Source Plunge, we look for shooters with real mechanics already in place, and this one comes fully loaded.

What is Bigfoot Monster Hunt?

Bigfoot Monster Hunt is a first-person shooter survival game where the player takes on mutated, monster-like enemies across a dense, jungle-style environment. Armed with a weapon complete with an attached flashlight, the player has to track down and eliminate a set number of targets before time runs out, all while managing health and staying alert to threats coming from different directions.

The game blends classic FPS shooting mechanics with a clear mission structure, giving each round a defined goal instead of open-ended, aimless combat.

Key Features

  • First-Person Shooter Combat – Full FPS mechanics with weapon handling and aiming
  • Timed Mission System – Countdown timer that adds urgency to every round
  • Kill Objective Tracker – On-screen counter showing exact progress toward the target elimination count
  • Health Management System – Clear numeric health bar for constant combat feedback
  • Multiple Enemy Types – Mutated monster enemies alongside wild animal threats
  • Weapon-Mounted Flashlight – Built-in light source for better visibility during play
  • Full Touch Control UI – Movement joystick, fire button, reload, crouch, sprint, and aim-down-sights controls
  • Quick Menu Access – Home, restart, and pause icons grouped for fast, convenient control
  • Atmospheric Jungle Environment – Smoke effects, palm trees, distant structures, and rugged terrain
  • Cross-Platform Control Support – Built to work with both touch input and full keyboard-and-mouse setups
  • Smooth gameplay experience
  • Structured Unity project files
  • Easy optimization for different platforms
  • Full Unity project source included
  • Clean and organized code structure
  • Easy editing and customization
  • Developer-friendly project setup

Controls

Bigfoot Monster Hunt is built with complete cross-platform control support, making it equally strong as a mobile app and a desktop browser shooter.

  • On mobile and touch devices, the game uses an on-screen joystick for movement, along with dedicated buttons for firing, reloading, aiming down sights, crouching, and sprinting, giving it a smooth, Play Store and App Store-style shooter experience.
  • On desktop and browser platforms, the game supports a full keyboard-and-mouse control scheme:
  • W / A / S / D or Arrow Keys – Move the player
  • Spacebar – Jump
  • C – Crouch
  • Q / E – Lean left or right
  • Left Mouse Click / Left Ctrl / Enter – Fire weapon
  • Right Mouse Click (hold and drag) – Rotate camera and look around
  • E – Aim down sights
  • R – Reload weapon
  • 1 / 2 – Select primary or secondary weapon
  • G / H – Drop primary or secondary weapon
  • F – Toggle the flashlight
  • I / Tab – Open or close inventory
  • Esc – Unlock cursor or pause the game

This dual-control setup means the same core game can launch confidently on mobile app stores while still holding up as a full, precise desktop shooter experience.

Developer Perspective

Bigfoot Monster Hunt gives developers a fully functional FPS shooter framework, with the hardest systems weapon handling, health, timed objectives, and enemy variety already built and working. This listing includes:

  • Full Unity Source Code – Complete project files, ready to open and build
  • Clean and Well-Structured Code – Organized systems for shooting, health, timers, and enemy behavior
  • Easy to Reskin and Customize – Swap weapons, enemy designs, environment art, and UI to fit your own theme
  • Ready for Publish (Version 1.00) – Stable, tested build ready to go live
  • Optimized Performance – Smooth FPS combat and mission systems with no bugs
  • Play Store and App Store Ready – Full touch control support built for straightforward mobile publishing
  • Monetization Ready – Built to support ad integrations such as AdMob and rewarded ads for in-game earning
  • Easy Integration – Can be added into your own website, portal, or game catalog with minimal setup

FPS shooters with mission-based structure are a proven category across mobile and browser platforms, and this project hands developers a working version with cross-platform controls already in place. That's the kind of head start Source Plunge focuses on, giving developers real, functioning gameplay instead of a blank project file.

Buy the source code, apply your own weapon designs, enemy art, and branding, and publish. It's the same fast, template-style workflow used across the mobile shooter space.

Use Cases

  • Gaming Websites – Add a tense, mission-based FPS shooter to your game library
  • Mobile App Businesses – Reskin and publish under your own brand on the Play Store and App Store
  • Ecommerce and Marketplace Sellers – Resell or bundle the source code within your own asset catalog
  • Action and Survival Game Portals – Slot a ready-made monster hunting shooter into an existing games lineup
  • Ad Network Publishers – Use the ad-ready structure to plug in your preferred monetization setup quickly

How to Buy and Use This Game Source Code?

  1. Purchase the Bigfoot Monster Hunt source code through Source Plunge.
  2. Download the complete Unity project instantly after checkout.
  3. Open the project and explore the clean, organized shooting and mission systems.
  4. Customize weapons, enemy designs, environment art, and branding to match your vision.
  5. Integrate your preferred ad network, such as AdMob, for monetization.
  6. Publish the finished build to the Play Store, App Store, or your own website.

The shooting mechanics, health system, timed missions, and enemy behavior are already built and working. You're customizing and branding a shooter that already plays smoothly, which shortens the road from purchase to a live launch.

FAQ's

Yes, the weapon handling, reload, aiming, and combat mechanics are already built and functioning in the project.

Yes, the countdown timer and kill objective tracker are fully implemented and update automatically during a round.

Yes, the enemy art and behavior can be reskinned or expanded, since the underlying system already supports multiple enemy types.

Yes, the source code is available as a one-time purchase through Source Plunge, giving you full ownership of the project files.

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